Steel Ball
High-Speed Anti-Unit Bot
Steel ball is a fast, short-ranged 200-cost medium unit that can kill any ground target it attacks, provided it survives for a few seconds.

Technologies
Increases HP by 40% and converts damage dealt to HP
Chains adjacent Steel Balls together, increasing HP by 120% and sharing damage received equally between them
Increases range by 40
Destroyed Steel Balls create 5 Rank 1 Crawlers to continue fighting
Increases HP by 35%, and blocks 60 damage when attacked. The damage blocking effect increases with the Rank. And for each Rank, blocks an additional 60 damage.
When it switches the target, lock-on priority is given to the enemy unit with the highest HP in range
The Steel Ball gains 1 extra range for every 9m it moves.
Strategy
Steel ball is most commonly played in aggressive team compositions, using plenty of crawlers to distract enemy units while units like wraith clear the way for steel balls to lock onto and delete any tanky targets. Technologies like Range Enhancement and Energy Absorption help the steel ball kill important targets by itself. Alternatively, if the steel ball is to serve as a distraction, Mechanical Division can greatly enhance its role as a more expensive chaff unit. Techs like Armor Enhancement and Damage Sharing vastly improves the Steel Ball’s tankiness and can serve as a potent gutshot to win a game. Fortified Target Lock is a niche technology that can punish the vulnerable placement on giant units, especially on flanks and near the Line.