Phoenix
Long-Range Strike Aircraft
Phoenix is a 200-cost long-ranged aerial unit that excels at sniping single targets from afar.

Technologies
The cockpit of a destroyed Phoenix will follow behind the nearest Phoenix of Our Forces and will be fully restored in 12s. This effect can only be triggered 1 times per battle
Increases range by 40
Decreases attack interval by 50% and range by 25m
Obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
Increases Phoenix's movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round
Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and decreasing its movement speed by 40%
Effect increases with unit Rank, increasing range by 5 and ATK by 20% per Rank increased
Increases ATK by 175% but reduces range by 25
Strategy
In many ways, Phoenix is the Marksman of the sky, with slightly shorter Range Enhancement but higher damage and movement speed. In the early game, it pairs well with every starting pack that does not contain Marksman, providing significant damage and a way to shoot air units, synergizing with aggressive positioning styles better than marksman due to its movement speed. Phoenix works quite well without any techs at all in many compositions. Still, its long-ranged sniper role can be improved with technologies such as Range Enhancement and Elite Marksman. Charged Shot or Launcher Overload give Phoenix some of the highest burst damage or DPS in the game at the cost of range, while techs like Energy Shield and Quantum Reassembly can help a squad of phoenixes survive dangerous battlefield spells and abilities. If an enemy unit becomes too big a problem due to its techs, Electromagnetic Shot provides the necessary disruption. And finally, Jump Drive lets the phoenix take advantage of any holes in the enemy’s formation, turning any phoenix into a potential surprise flanker.