Farseer
Large support vehicle
Farseer is a fast-moving 300-cost long-ranged unit with plenty of anti-air and supportive capabilities.

Technologies
After the start of the battle, emits a photon coating on all Ground allied forces (excluding the user) within 100m, decreasing their damage received by 30% for the within 20s and granting immunity to Electromagnetic, Ignited, Acid, and Degeneration Beam effects
Activate Scanning Radar, increases range of allied units within 100m by 10. Effects of multiple Scanning Radars do not stack up.
Try to intercept enemy missiles within 150m (Battlefield Powers cannot be intercepted), continuous interception for a long time will lead to a decrease in interception efficiency. Interception efficiency is independent of Farseer's ATK and Rank.
Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and decreasing its movement speed by 40%
Increases range by 40
Each attack launches 12 missiles, but increases reload time by 200%.
Increases ATK against aerial units by 90% and increases range by 30 when attacking aerial units
Strategy
In the early game, the Farseer is a capable all-around unit, with moderate tankiness, a long-ranged weapon that kills most non-giant and air units quickly, and a decent chaff clear ability. As the game progresses, all of these capabilities quickly get outclassed by those of more dedicated units in each respective role. As a DPS unit, the Farseer’s missiles can also be intercepted, potentially providing a late-game vulnerability. With Aerial Specialization and Burst Mode, even an air titan like an Abyss will quickly fall to a Farseer’s damage. Alternatively, the Farseer can transition to a more supportive role, by giving Photon Emission to nearby ground units, by giving allied units range with its signature Scanning Radar tech, by applying Electromagnetic Explosion to enemy units, or by intercepting missiles with its Missile Interception.