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Farseer

Farseer

Large support vehicle

Farseer is a fast-moving 300-cost long-ranged unit with plenty of anti-air and supportive capabilities.

Cost Cost 300
HP HP 11991
Speed Speed 16m/s
ATK ATK 1348
Splash Range Splash Range 8m
Attack Interval Attack Interval 2s
Range Range 125m
Target Target AIR & GROUND
Projectile HP Projectile HP 126360
Unlock Cost Unlock Cost 50
Upgrade Exp Upgrade Exp 1800
Rotation Speed Rotation Speed 60deg/s
Farseer blueprint

Technologies

Photon Emission
Photon Emission
Cost400

After the start of the battle, emits a photon coating on all Ground allied forces (excluding the user) within 100m, decreasing their damage received by 30% for the within 20s and granting immunity to Electromagnetic, Ignited, Acid, and Degeneration Beam effects

Scanning Radar
Scanning Radar
Cost300

Activate Scanning Radar, increases range of allied units within 100m by 10. Effects of multiple Scanning Radars do not stack up.

Missile Interceptor
Missile Interceptor
Cost200

Try to intercept enemy missiles within 150m (Battlefield Powers cannot be intercepted), continuous interception for a long time will lead to a decrease in interception efficiency. Interception efficiency is independent of Farseer's ATK and Rank.

Electromagnetic Explosion
Electromagnetic Explosion
Cost150

Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and decreasing its movement speed by 40%

Range Enhancement
Range Enhancement
Cost300

Increases range by 40

Burst Mode
Burst Mode
Cost200

Each attack launches 12 missiles, but increases reload time by 200%.

Aerial Specialization
Aerial Specialization
Cost200

Increases ATK against aerial units by 90% and increases range by 30 when attacking aerial units

Strategy

In the early game, the Farseer is a capable all-around unit, with moderate tankiness, a long-ranged weapon that kills most non-giant and air units quickly, and a decent chaff clear ability. As the game progresses, all of these capabilities quickly get outclassed by those of more dedicated units in each respective role. As a DPS unit, the Farseer’s missiles can also be intercepted, potentially providing a late-game vulnerability. With Aerial Specialization and Burst Mode, even an air titan like an Abyss will quickly fall to a Farseer’s damage. Alternatively, the Farseer can transition to a more supportive role, by giving Photon Emission to nearby ground units, by giving allied units range with its signature Scanning Radar tech, by applying Electromagnetic Explosion to enemy units, or by intercepting missiles with its Missile Interception.