Death Knell
High Damage Titan
Death Knell is an 800-cost ranged titan unit that shoots up to 4 beams with ramping damage, one in each direction.

Technologies
Decreases Death Knell's range by 30 but allows Death Knell to fire 15 rays that each deal 6% of their original damage
Increases range by 40
Produces 1 Steel Ball(s) to join the battle every 6.5s for 11 times
Generates a Shield Dome that protects all allies within it. Shield HP increases by 120,000 per unit Rank increased
Increases HP by 60% and converts damage dealt to HP
Launches 30 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to the Energy Shield, slows all hit units, and disables their Tech for 15s. Electromagnetic shots have a range of 200m
Strategy
The Death Knell attacks like four Melting Points put together, with many of the same strengths and weaknesses as Melting Point. It is therefore best paired with some chaff clear to unlock its destructive potential. Death Knell shares most of its technologies with Melting Point, with 2 exceptions: it can produce Steel Balls periodically like a War Factory, and it has an extremely strong barrier technology. With 120000 HP per level, a high-level Death knell’s barrier can shrug off a significant duration of many armies’ best efforts to damage it.